Through the Reading Glasses February 2023

By Janet Moore

Tomorrow and tomorrow and tomorrow always does creep in after all of our todays, but there’s little sense in trying to paraphrase Shakespeare … unless it’s to mention a book title all on its own. And what a book this is: non-video gamers, here’s your chance to really and truly understand the games and the gamers. 

Gabrielle Zevin’s “Tomorrow and Tomorrow and Tomorrow” is a meticulously detailed wild ride through the world of three friends who join forces in the 1990s to create the next best game.

Sam Masur and Sadie Green re-meet in college; although they had known each other through extracurricular academic pursuits in California, they lost touch for several years in their teens. Marx is Sam’s ever-generous roommate who loves the theater but truly shares Sam’s and Sadie’s interest in all things gaming. 

By borrowing a professor’s “engine” as a jumpstart, they collaborate on their first game, Ichigo. Barely managing to graduate on time, the three musketeers head to California to continue creating and producing games within their new company, Unfair.

Life happens, and it hits them big time. Sam loves Sadie, but Sadie loves Marx, and Marx loves them both. Sam travels all over the world to promote their games, because he’s a marketing natural, which leaves Sadie feeling undervalued. Marx stands behind them both, but no one can really penetrate Sam’s defenses. 

They hire designers who produce their own games. Sadie breaks free to create the game she’s always wanted to – oops, that’s a secret. Sam finally deals with his severely injured foot, and Marx tries desperately to save the day.

As I may often have said, quoting my son, “Just trust me on this one, Mom.”